FFSM++ 1.1.0
French Forest Sector Model ++
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LegendItems Struct Reference

Legend items. More...

#include <Layers.h>

Collaboration diagram for LegendItems:

Public Attributes

int ID
 
string label
 
int rColor
 
int gColor
 
int bColor
 
double minValue
 
double maxValue
 
int cashedCount
 count the pixels whitin a item range
 

Detailed Description

Legend items.

Struct containing data about the programm settings.
The minValue and the maxValue are used to compare one record value and return the right color. If the layer is of type integer (isInteger==true), minValue==maxValue==ID.

Author
Antonello Lobianco

Definition at line 115 of file Layers.h.

Member Data Documentation

◆ bColor

int bColor

Definition at line 120 of file Layers.h.

Referenced by Layers::addLegendItem().

◆ cashedCount

int cashedCount

count the pixels whitin a item range

Definition at line 123 of file Layers.h.

Referenced by Layers::addLegendItem().

◆ gColor

int gColor

Definition at line 119 of file Layers.h.

Referenced by Layers::addLegendItem().

◆ ID

int ID

Definition at line 116 of file Layers.h.

Referenced by Layers::addLegendItem().

◆ label

string label

Definition at line 117 of file Layers.h.

Referenced by Layers::addLegendItem().

◆ maxValue

double maxValue

Definition at line 122 of file Layers.h.

Referenced by Layers::addLegendItem().

◆ minValue

double minValue

Definition at line 121 of file Layers.h.

Referenced by Layers::addLegendItem().

◆ rColor

int rColor

Definition at line 118 of file Layers.h.

Referenced by Layers::addLegendItem().


The documentation for this struct was generated from the following file: